Paladin Artifacts
Footnote: Info gathered by different places and posted as a whole by me.
Sharpening the Sword - PLD AF1
A Boy’s Dream - PLD AF2
Borghertz’s Stalwart Hands
Garlaige Coffer - PLD AF
Beadeaux Coffer - PLD AF
Under Oath - PLD AF3
Sharpening the Sword - PLD AF1
First do the Father and Son quest and make sure to give the fishing pole back to the son. Then, after talking with Ailbeche again, head to Ordelle’s Caves and look for a stalagmite around H-10 of the first level. This triggers the spawn of Polevik, an Earth Elemental. After you kill him, touch the stalagmite again to receive a key item.
Talk to Sobane in (D-6) of South San d’Oria. Then go back to Ailbeche for the Honor Sword.
This Quest is Repeatable
A Boy’s Dream - PLD AF2
You must be level 50 and have completed the PLD AF1 quest for the Honor Sword before you can get this quest.
After getting the quest from Ailbeche, go talk to Ailbeche’s father, Exorache. He is in weapons shop in South San d’Oria. Then go back to Ailbeche and talk to him again. He wants you to get a ‘giant shell bug’ (fishing bait) from Crawler’s Nest.
The NM crawler Dreadbug can be found around (H-9) by talking to ???. After you kill Dreadbug you’ll obtain 2-3 ‘Giant Shell bug’. You should keep them all or at least 2 since you might lose the catch when you try to fish.
You can skip this part if you have enough Gil and if the item is available at the Auction House.
After you get item, you MUST go back to Ailbeche and trade him the bait. If you don’t and you don’t have bait anymore after the fish fight, you have to get the bait again in order to get the quest going. So make sure you trade the bait with Ailbeche after you get it.
After that he’ll tell you you can catch a big one in Castle Oztroja. Find the pond where there are Oozes roaming around at (H-9). You should clear the area because they will aggro when you’re fighting. They are good for building up TP.
Fishing skill level doesn’t matter. Any rod that is designed for big fishes should be okay. Equip the ‘Giant Shell Bug’ along with rod and fish in the pond until you pull up Odontotyrannus. A full PT of level 55 should suffice.
After the fight, the fish will drop ‘Odontotyrannus’. Take the item and go back to Ailbeche and trade with him. He’ll then tell you to go to Selbina to cut open its belly and obtain the treasure. In Selbina trade the item with Zaldon at the Fishing Guild. He’ll give you key item ‘A Knight’s Boots’. Now go back to North San d’Oria, enter Chateau d’Oraguille and go to Prince Trion’s room. He’ll then reward you with the Gallant Leggings.
This Quest is Repeatable
Borghertz’s Stalwart Hands
You must have completed PLD AF1 for the Honor Sword before you can get this quest.
After you receive the quest from Guslam go to the Eldieme Necropolis and get a Eldieme Coffer key then use it on the coffer chest to receive "some old gauntlets", a key item.
After you received the old gauntlets, return to Guslam. He will say the gauntlets are work of Borghertz, but he cannot repair them.
You then have to go speak to Yin Pocanakhu in the Tenshodo shop in Lower Jeuno who talks about a toolbox that won’t open. You have to pay her 1000 gil to tell you where the toolbox is at.
Once you pay her, she then tells you she left the toolbox on top of a crate outside of the Duty-Free shop in Port Jeuno and that you can have it.
When you examine the ???, a cutscene happens and Borghertz appears and asks that you bring him some "shadow flames" from Castle Zvahl. Go to Castle Zvahl Baileys and examine the torch at (F-8). A NM bomb by name of Dark Spark will appear. Kill it and examine the torch a second time to get the key item "Shadow Flames".
After you have received the shadow flames return to Jeuno and re-examine the ??? outside of the Duty-Free to get your reward.
This Quest is Repeatable
Garlaige Coffer - PLD AF
In order to do this "quest" you must first talk to the Guslam, a Galka in the armor shop in Upper Jeuno, to start Borghertz’s Stalwart Hands. You must also have completed the PLD AF1 quest for the Honor Sword.
You will need to acquire a Garlaige Coffer Key, which is dropped by Fallen Officers, Fallen Mages, and Fallen Majors. You can also get the key off Vault and Over weapons.
Once you have the key you will need to find the Treasure Coffer. All the coffer spawns are past either the Second or Third Banishing Gate, so you will need to either hitch a ride with a party going in or bring 3 other people with you to open the gates. Once you find the Treasure Coffer, trade the Coffer Key and you will receive the Gallant Coronet.
This Quest is Repeatable
Beadeaux Coffer - PLD AF
In order to do this "quest" you must first talk to the Guslam, a Galka in the armor shop in Upper Jeuno, to start Borghertz’s Stalwart Hands. You must also have completed the PLD AF1 for the Honor Sword.
You will need to acquire a Beadeaux Coffer Key, which is dropped by Ancient, Darksteel, Sapphire, and Platinum Quadavs.
First off, buy a map of Beadeaux from the map seller at (H-9) in a tent in Bastok Markets (by the Goldsmithing guild).
You enter Beadeaux at (E-7) on Map #1. Make your way to the underground tunnel entrance at (H-7). On Map #2, head down the tunnel and turn your first right at the intersection. Now, it’s time for a decision. You have ‘The Mute’ (silences you) to your right, and ‘The Afflictor’ (curses you) to your left. Have everyone but the White Mage become silenced and have your White Mage become cursed. Head to (F-8) to go back above ground.
From (F-8) above ground, run to (E-10) and head up the ramp to the higher level area. At this point, have your White Mage cast Cursna on himself/herself, and Silena everyone else in the party.
Run to (K-6) and be sure to stay on the higher level area all the way there. Level 55 and under people may start to get aggroed by quadavs by this point, so be careful. There will be a tunnel entrance at (K-6) on the lower level area that you can drop down to.
You’ll be back on Map #2 now at (J-6). Make your way to the (M-7) cross-intersection room. There will be two crawlers in that room that you should kill. This will be your camp!
You can pull the targeted quadavs from each of the four surrounding rooms (note: 2 rooms to the northeast have Mute machines, while the other 2 rooms contain Afflictor machines… make sure the puller doesn’t go too far into the room that he/she gets Cursed/Silenced).
Once you have the key you will need to find the Treasure Coffer. Use this map to see where Coffers spawn. Once you find the Treasure Coffer, trade the Coffer Key and you will receive the Gallant Breeches.
This Quest is Repeatable
Under Oath - PLD AF3
Helpful Information
===================
* Ahriman detects by sight and sound.
* Demons detect by sight.
* Goblins detect by sight.
* Orcs detect by sight
* You will need sneak and invisibility for both parts
* Castle Zvahl is like a mirror image, often you have a choice of going either N or S, but you eventually will get to the same place.
* In Castle Zvhal, always, always stay in the middle of the hall/road/etc. If you go to the edge and a mob sees you below or above, you will get aggro and a huge train of mobs.
* Most Orcs around the well area con as EP, EM or DC to a level 60.
* A full PT of lvl 58-60 is more than enough for the Zvhal portion (key hunting).
* You really want a full alliance (18 players) for the Davoi part.
San d’Oria
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You can start the quest at 50 once you must have completed AF2 (Gallant Leggings). Start out by heading to Chateau d’Oraguille and go to Prince Trion’s chambers. After the cutscene, you need to head to South San d’Oria and talk to Vemalpeau (M-7), who lives inside a small house. Once you talk to him, head on over to the Lion Spring’s Tavern and talk to Najjar. Next, head to Count Caffaule’s Manor (C-6) and talk to Ullassa. Ullassa will tell you about Mique’s Paintbrush (name will appear in purple-blue, the color for key items). Once you see the reference to the paintbrush, you are flagged and can go key hunting.
Castle Zvahl Baileys
====================
I will be referring to the maps here.
The top left map is the 1st Map, below (bottom left) is the 2nd Map and the 3rd Map is the one in the upper right corner. You are mainly interested in maps 2 and 3.
You start at J-8 on map 1. Follow the main hallway until you reach the 1st intersection at G-8. Go north at the intersection and follow the small hallway until you reach a set of stairs leading down (Note that you can go South at the intersection if you wish, you will eventually reach the 2nd Map all the same).
Go down the stairs and turn to your left (South), follow the hallway on a SW direction until you reach the tunnel that leads to the 2nd map.
You enter the 2nd map on I-8. What you want to note here are the 4 round holes located at G-6 (southern portion), H/I-6, G-9 and H/I-9.
You can follow the hallway straight to the end, and then go up the set of stairs. You will then be able to look down the NE hole (H/I-6). From here you also have access to the other holes.
-= Camp 1 =-
If you approach the edge of the hole and look down, you will notice that there are 3 ledges sticking (like platforms) and then the bottom floor. The bottom floor is populated by Demon Generals (L57-59), Demon Magistrates (L57-59) and Demon Commanders (L57-59). You do not want to drop down to the bottom floor just yet. Instead, align yourself to the ledge/platform which looks to be the highest of the 3, and drop down.
You will now be on the 3rd map, and behind you will be a small hallway that leads into one of the 4 square rooms on the 3rd map (F6, I/J-6, F-9/10, I/J-9). This is where the mobs that drop the keys are located. In the hallway you will usually find Ahriman’s (L63-65) and in the big rooms you will find Doom Demons (L64-66), Blood Demons (L64-66) and Arch Demons (64-66). All these mobs con as either T or VT to a L59 PLD.
Now, you can setup camp in the ledge/platform, just be sure not to drop down and, more importantly, to avoid being seen by any mob below or above. As an alternative, you can set camp inside the big room, in one of the corners. Usually you will find there is enough space and hopefully the mobs wont come wandering near the corner. Kill these mobs until you get your key.
-= Camp 2 =-
Starting from map 2 at the top of the hole, look down and this time you need to land on the 2nd highest platform, which will also lead you to the 3rd map, except this time you will be in the hallway which leads to the center of the map (big central square room). This hallway is usually populated by Ahrimans only (usually 2 or 3, spread out). You can set up camp close to the ledge and kill Ahrimans. In my experience the key drop rate seems to be better for Ahrimans. I got my key after the 3rd Ahriman, but your milage may vary.
If you run out of mobs, you can always move camp into one of the other holes/ledges. To do this you need to drop down to the bottom floor of the hole, and follow the hallway until you reach a set of stairs. You can’t miss them. Go up the stairs and you will be back again on the 2nd Map. Navigate to another hole, drop down and repeat.
Once you have your key, use this map to find out where the coffer chest spawns.
By now you already know how to navigate the map, so drop down accordingly into the holes until you find the chest. This part you can do solo if you have WHM subbed, or just remember to bring some oils/powders. What you mainly want to do is go around Map 3 (by using Map 2 to navigate) and check the big outer rooms, and the 4 central hallways, this is where the coffer spawns. If you are in a PT, I suggest you have a mage follow the circuit since it would be easier for he/she to recast sneak and invisibility.
San d’Oria
==========
After you obtain Mique’s Paintbrush (key item), you need to head back to South San d’Oria and talk to Vemalpeau again (M-7). He will tell you that all of his son’s belongings are still in his room upstairs. Head upstairs and investigate the painting on the wall. You will get an option to look at a strange piece of paper (letter), do so.
Once you have the letter, head to the weapon shop (K-7) and talk to Exoroche. He will tell you that you need to dip the letter on a well in Davoi to have the ink appear. At this point you are now ready to head to Davoi
Davoi
=====
A few comments before I go on. I have battled these two NM orcs a total number of 7 times (mine and other friends’ AFs). We have defeated them with as few as 9 people, but we had 2 L75 players tanking. You really want to have as many people as possible. You can do it with only 12 people (2 PTs) but you may have to use a couple of 2hrs or more. So, unless you have high level help, I really do recommend you gather 18 people. Easiest way to do this is to contact other paladins around your level range (and really, you should know them by now anyway), and coordinate the alliance with them to combine forces.
I will be referring to this map.
There are 2 key places you want to note here. The Village Well, which is located on the S-W corner of G-9, and the entrance to the Monastic Caverns at H-11. I will explain.
Head to Davoi, once in there make your way to the Village Well (G-9) by going through the S-E portion of the map. Note that level 58-59 you should be safe of aggro up until the intersection at H-10. At this point you will encounter some EP orcs to the north (where a treasure coffer spawns), and to the south (where the entrance to the Monastic Cavern is). Memorize this part of the map very well, because if the main NM battle goes wrong, what you want to do is run as fast as you can and zone into the Monastic Cavern. Especially if the tanks or damage dealers fall, have the mages zone and then come back.
The first thing you want to do is clear the area around the well from all the orcs. They con as EM or DC to a lvl 59-60 player (with the exception of the Orc Dreadnought, which is IT). Use this opportunity to get TP. Now, the are 2 relatively safe areas around the well where you can rest and regen MP. One is immediately to the south of the well, and another one to the north. In both of these ‘rest’ areas you can go up a small ledge in the wall and hopefully the orcs wont see you.
If you have a 3-PT alliance, what I suggest is the following: 1 PT will tank the paladin orc (One-Eyed Gwajbo), while the other 2 PTs will dispatch the ranger orc (Three-Eyed Prozpuz). The ranger orc hits hard, but goes down fast, whereas the paladin orc hits for less, but has a ton of HPs. If you have a 2-PT alliance, have 1 tank and 1 mage concentrate on the paladin orc, while everyone else takes care of the ranger orc.
The best way to tank the paladin orc and not lose hate is to load your TP to 300% before the fight (when you clear the area of orcs), and start with a provoke and immediately follow with a Spirits Within WS, which will do anywhere between 540-560 damage, then tank as usual.
Once you have killed the paladin Orc, a ‘well weight’ wlll drop. Trade it to the well and you will get a cutscene in which you will be able to read the contents of the letter. You are now done with Davoi.
San d’Oria, Jugner Forest, San d’Oria
=====================================
Go back to North San d’Oria and speak with Ailbeche (J-9). He will make reference to a lake in Jugner Forest, where his ‘friend’ is fishing (if you did AF2, you know who I mean). Now go to Jugner Forest and head to the Maiden’s Spring which is located in E-6 of the map. Once you approach the well, you will get a really cool cutscene in which most of the storyline from the quests will wrap up. After the cutscene, head back to San d’Oria and go to Prince Trion’s Chamber in Chateau d’Oraguille. There you will get an even cooler cutscene and the end of your AF adventures.
(Congratulations) you now have your Gallant Surcoat!