It may have taken far longer than we expected but Final Fantasy XIII has finally been released worldwide. I’m sure most of you are too busy furiously racing through the game to read this but we hope you’ve enjoyed our coverage over the past few years and will continue reading our future coverage of the Fabula Nova Crystallis compilation.

Thanks from all of us at FinalFantasy-XIII.net.

Final Fantasy XIII Spot the Difference Competition Winner!
Our Final Fantasy XIII Spot the Difference competition finished earlier today and I can’t believe how much I underestimated your want for free stuff. Over the past eight days we’ve received 631 entries, effectively rendering my inbox useless. I selfishly didn’t tell you how to send your images to me and let you figure it out for yourselves. Luckily most of you used an image host but to the rest of you, sorry for not replying to your pleas for help but I simply didn’t have time. I also apologise to people who sent in descriptions rather than images of their solutions but I couldn’t count them.

I’ve spent a huge amount of the last 2 days checking through all your entries and out of the total 631 I received, 344 of them were correct. You can see the correct solution below. Don’t worry if yours doesn’t look identical. I gave you the benefit of the doubt. I’d like to thank Whiplash for actually creating the puzzle and making this possible.

Original/Solution
Spot the Difference Spot the Difference

Now to the winner! I asked my lovely assistant to pick a random email address from the list of winners I compiled. When I searched the email address to double check the winner was correct, I realised who this person was. By an extremely weird coincidence it’s someone who’s helped us out before.

Shlizar Axis! Well done and thanks to everyone who took part. We’ll be sure to do more competitions in the future.

WMG Tutorial (Final Fantasy XIi demo)

I’m only a 15 wmg / 8 rmg so far but figured I’d share what I have picked up so far.

I NEED it or I’ll explode! (purchase priorities)
First priority is Cure spells. This is more important than weapons and armor as are most spells you can use in general. The only spells I would suggest holding off on early are the “bar___” line of spells. I’m sure they are useful later on but early they just aren’t worth the mana for how long they last and the fact that they will only help (not negate) 1 or maybe 2 abilities / spells from an enemy before they run out. I would also highly suggest you go club skill rather than staff. Many have stated this pointing out that you get better effects on clubs. The real benefit in my book is you can use a shield in your off hand with the club. The small defense boost may not be much but you have a chance to negate an attack by blocking it with your shield. A small chance to negate an attack is worth while when you are a more vulnerable class. Other useful spells early on are Dia (for pulling), Protect / Protectra, Paralyze, Paralyza and Poisona.

Gir, Defensive mode! (macros)
Take some time and set up some macros. They are well worth the time to learn if you don’t already use them. I’ll share some of what I am using combined with changes I’m meaning to make to them. ;) Whenever possible use the auto translate feature in your macro. You can use it for spell / weapon skill / job ability names and also some common words and phrases. Almost all of mine are set up with the entire macro in auto-translate. Again it’s just worth the time to set it up the right way once. The first time you group up with someone who speaks no, or broken English, the time will be well spent.

First bank
CTRL+1
/ma “Cure” <me>
/p healing <me>
CTRL+2
/ma “Cure” <p1>
/p healing <p1>
CTRL+3
/ma “Cure” <p2>
/p healing <p2>
CTRL+4
/ma “Cure” <p3>
/p healing <p3>
CTRL+5
/ma “Cure” <p4>
/p healing <p4>
CTRL+6
/ma “Cure” <p5>
/p healing <p5>
CTRL+7
/ma “Cure” <t>
/s healing <t>
CTRL+8
(empty for Curega when I get it)
CTRL+9
/ja “Divine Seal”
CTRL+0
/ja “Benediction”

ALT+1
/c
ALT+2
/p <call1> Help I’m being attacked! <hpp> health!
ALT+3
/p preparing to use Weapon Skill Shining Strike “Lightning”
/p Skill chain Wind or Fire. Burst Lightning
/ws “Shining Strike” <t>
ALT+4
/p Need to rest. <mp> magic left.
ALT+5
/ma “Dia” <t>
/p Casting spell Dia on <t>.
ALT+6
/ma “Paralyze” <t>
/p Casting spell Paralyze on <t>.
ALT+7
/ma “Banish” <t>
/p Casting spell Banish on <t>.
ALT+8
/ma “Paralyza” <t>
/p Casting spell Paralyze on <t>.
ALT+9
/ma “Poisona” <t>
/p Casting spell Poisona on <t>.
ALT+0
/ma “Protectra” <me>
/p Fall back. Casting Spell Protectra.

I also have a second bay of CTRL+ hotkeys but they are an exact copy of the first bay substituting “Cure” with “Cure II”. 8, 9 & 10 remain the same. I may incorporate a cure spell into the “divine seal” macro but haven’t done so yet.

Now you know how, I’ll explain why. This allows me quickly fire off heals to anyone in the group without navigating menus. All you need to do is take mental note which group slot each party member is. Make sure you are on the ball and watch for people leaving the group. This may shift the remaining party members up a slot. That fighter you were healing in slot p5 could suddenly be in p4! On the plus side your macro will display an error and your party chat will say “healing <p5>” rather than the usual “healing playername.” The down side is this makes you look bad. A group doesn’t want a WMG who doesn’t seem to be paying attention.

Over all I find this method to be worth the trouble to learn as it saves time and doesn’t require tweaking every time you get in a new group. I chose the format of the keys on the healing bay to correspond with the F1-F6 keys that target yourself and your party members. If you previously used this method of targeting it should be easy to learn.

With the cast time on Cure even while under attack you should be able to cast between the swings of an enemy there by negating the chance they will interrupt you. Without macros you need to go thru the menu, select the target to receive the heal, wait for the enemy to swing then click the last accept button to fire off the heal. A lot of steps if your target is in dire need of some healing. With a macro you simply hit the corresponding macro to their party slot as soon as the enemy swings at you. This starts the spell and it should land before the monster gets to swing again. I use this method when soloing as well. Timing is a bit trickier as I try to wait until just after the enemy AND I swing to minimize damage drop off when casting.

You will also notice that you can use these macros while maintaining your current target. You can be watching the enemy’s life while healing your party since you don’t need to target them to heal. Also makes it easier to heal party members if you are also fighting. (something I don’t do much of in groups)

The other bay of macros is just frequently used spells and commands. Set them to whatever you like but I would suggest the “help me!” button (see ALT+2 ) and the “consider” button (see ALT+1).

I am having a bit of problems with the weapon skill macro. It doesn’t seem to like to do two separate chat lines to /p. Not sure what I’m doing wrong there.

I’m gona sing the doom song! (general combat tactics)
Before you leave to go hunting make sure your home point is set close by. After that get signet cast on you. I think as long as one person in the party has signet up you can still get crystals. I think (but haven’t confirmed) that the more people in your party with signet active the more crystals you will end up getting. Besides with signet up you are gaining conquest points and helping your nation to gain influence in a region. Next cast a protect spell on yourself, and team mates, if you can.

When out on the field consider ( /c command ) on everything before you engage. Enemies of the same type have a level range. Just because you beat up that last nasty doesn’t mean you will fare as well against another named the same. Better safe than sorry. From here on tactics are going to differ depending on if you are soloing or in a group. It’s two totally different play styles. If you can’t adapt to a different role when grouped then you are not going to be nearly as effective as other WMG.

Going it Alone (solo tactics)
Soloing I normally start off with Paralyze (or Dia if you don’t have that yet). I do this from max range after making sure the area is clear of enemies that are aggressive or social enemies that will help my target when I attack. If you have both of the above spells you should be able to get off Dia after Paralyze before the enemy gets up to you. The acceptation to this would be the worm enemies. (at least starting in San) It’s best to close to melee distance first because they prefer to bind and then use stone on you. Their stone spell is a lot more dangerous than their melee attack. As the enemy is closing start attacking to draw out your weapon. Also if you are rushing into combat start attacking before you get there. This works well on aggressive enemies as if you close first then hit attack they may get in 1 or 2 hits before you even begin swinging.

Save some mana for heals or banish if you have mana to burn. I normally don’t bother with banish personally. With good timing or the use of a macro you should be able to heal between the enemies swings. Try to pick enemies who don’t hit for much more than half of what you can heal yourself for. That way even if the enemy isn’t missing much you can still gain hit points while continuing to melee. With a little luck you are blocking an attack with your shield or the enemy is paralyzed a few times so you come out ahead.

Also don’t forget to use your weapon skill when it’s ready. Gage how long before you need to rest up to get mana back. If you are going to need to rest anyway (which lowers your TP) then you might as well use it on the enemy even if you don’t need it to win the fight. Another thing to remember for reducing down time is you don’t need to use all of your MP to heal to full HP then sit and rest to regain MP. I normally heal up to about 3/4 or so then sit and rest. Ideally you want your HP and MP to hit full at about the same time. This gets you back fighting as quickly as possible.

Lastly if you think you are going to loose use your 2 hour ability. I suggest you macro it for quick use. Don’t die of thirst in the desert with a full canteen the lesson goes. You may not want to “waste” it but more often than not it’s better to use it and find out you might have done ok without than to not use it and have to make up the exp you lost. Benediction can’t be interrupted (at least in my experience) and it has no cast time. You can even do it while running. It stops you to do the animation and heal up your life. Try not to waste it but when it doubt don’t be afraid to fire it off.

The Dozing Doctor (party tactics)
First and fore most learn who is who. You need to know what class(es) everyone is and commit to memory which party member is which hotkey for your macro heals if you use them. You can normally do this while they plan out weapon skill tactics since odds are good you won’t be part of them. Hit the crew with Protectra if you have it and try to rest up to full HP/MP before they head out.

Unlike soloing you probably won’t need to use Dia or Paralyze. Even if you do you won’t be starting the fight with them. The “tank” should be doing that either with a ranged attack, taunt ability or by just smashing it in the face. 99% of your job is keeping people alive. In anything but a small group I would suggest you don’t even bother meleeing.

If you are fighting things that don’t hit obscenely hard you should be able to use Cure almost exclusively. It’s more MP efficient than Cure II or Curega. Use Curega mostly for down time when everyone is hurt or after a nasty area effect attack by an enemy. Use Cure II when the enemy can do more damage than Cure could heal before you can land another spell. The other time to cast Cure II is when you think you can rest for at least 1 “tick” of HP/MP before you need to stand back up and cast again.

Whenever possible rest. In the middle of a fight if you think you can get in a “tick” or two before you need to cast another Cure do so. It takes a second or so to stand back up so be careful if you are fighting things that hit very hard. If you are working with another healer this is easier to accomplish. When I have grouped with other healers we fell into a decent grove in like 15min. without even discussing any tactics. What we did was waited until the main tank was down approximately 2 heals before we cast. This way even if we both cast at the same time we didn’t waste MP by healing a full life party mate. We also tried to keep both of us up to at least half MP. If one got around that while the other was still near full the first one would sit down and the second would do the bulk of the heals with the first there for backup until both were about equal in MP.

When nobody is in danger try to stay resting as much as possible. If your team runs off to the next mob up the cave and you are close to that next “tick” of MP/HP than wait a second before you follow. It takes longer to get that first “tick” than it does getting the second or third.

Remember to use your job ability “Benediction” when the going gets rough. You may want to save it to keep your own butt alive but when in a group this is a team effort. Maybe once you have Raise this is a bit different but until then you shouldn’t let anyone die while this ability is useable. If you can’t get off a Cure quick enough to save someone, even if they are the only person hurt, then use the ability. Often it doesn’t take much for someone to get discouraged and leave the group. Don’t let the reason someone left be that you let them down. Also point out that you just used your job ability and that you can’t do another fight that hard again until it’s up or next time someone may very well die. ;)

That’s it for now. All the wisdom this WMG noob has to offer.


It may have taken far longer than we expected but Final Fantasy XIII has finally been released worldwide. I’m sure most of you are too busy furiously racing through the game to read this but we hope you’ve enjoyed our coverage over the past few years and will continue reading our future coverage of the Fabula Nova Crystallis compilation.

Thanks from all of us at FinalFantasy-XIII.net.

Final Fantasy (NES) Hits The Virtual Console
The virtual console on the wii has been updated with the original Final Fantasy! If you havent ever played this two decade old classic, or dont own it…

Hi all. I was reading the forums on ffxi.allakhazam.com today and noticed one saying that the code for the Strange Apparatuses may have been finally cracked. This forum may be very helpful to the addition of my original Strange Apparatus forum found at http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=32923&categoryid=18. If this is true when one does the Strange apparatus thing in Dangruf Wadi for example, you may be able to get your password and get all of your infiniti cores back. Which from what i have heard they can be quite expensive on other servers. So here is the link to alla, hope you enjoy. If you find out anything, or can confirm this strat, please reply to this forum, this could be a wonderful event for all the MPS members! Thank you. This is the link to alla ->>> http://ffxi.allakhazam.com/forum.html?forum=10&mid=1125389157157132016&num=7

Windower is a trusted and hack free program that enables you to play FFXI without having to have it in full screen mode that can be found at the site below:



http://www.windower.net/

Rank Missions (Gil in FFXI)

Rank Missions

Your guide to going up the ranks within your kingdom.

Tuesday, October 28, 2003
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

Unlike most games, these are not your run-of-the-mill quests. These are heavy-duty, get your brain workin’, get off your butt, goin’ to Mars kind of missions. So be prepared to actually work for a change. There are a ton of missions to do. Twenty-four are listed below with information about the missions, the secrets to getting through them, and the prized reward you gain at the end.

NOTE: These missions will be update with a more detailed walkthrough and possibly maps after the game is released.

Windhurst’s Missions:
You can go to any gate guard to start these missions.

Mission 1

Group Size: 1
Rank: 1
Level: 5+
Reward: Rank Points

Guide: Once you’ve accepted the mission you need to talk to the Tarutaru clerk on stage. They will direct you to the East Sarutabartua magical tower. Once there, you’ll need to proceed to the magical gizmos behind a door on the other side of a cracked wall. Inside you can watch the cut scene, after which you’ll need to touch all the gizmos again. Finally, return to the Tarutaru clerk to complete your mission.

Mission 2

Group Size: 2-3
Rank: 1.4
Level: 8+
Reward: Rank Points

Guide: Return to the Tarutaru clerk who will direct you, this time, to the southeast tower. Place the dark mana orbs on the magical gizmos throughout the ruins. Then, go behind the cracked wall to the north to watch another cut scene. After the cut scene, take the magical orbs back to the Tarutaru clerk to complete your mission.

Mission 3

Group Size: 3-4
Rank: 1.75
Level: 10+
Reward: Rank Points, 1000 Gil

Guide: Talk to the Tarutaru on the roof in Rhinostery. He will give you two items of food that need to be delivered to Giddeus, which is to the northeast. Once there, you’ll need to follow both paths until you reach each NPC at the entrance to the cave. Give them the bribe, and then head back to the Tarutaru to end the mission. Talking to the gate guard will get you your reward.

Mission 4

Group Size: 4-5
Rank: 2.25
Level: 10+
Reward: Rank Points

Guide: First, talk to Tosuka Porika in the Opistery, then Nanaa Mingho in the woods. Then go to the Shakhrami maze (northeast part of Taronghi Canyon). Inside the maze you need to go past the Scorpion until you reach a fork in the tunnel. Go right. When you reach the lower level of the maze, go forward to the area containing the fossils. After examining the fossils go back to Nanaa Mingho for yet another cut scene.

In order to fulfill Nanaa Mingo’s request you’ll need to go back to the tower you juts came from. Go through a cracked wall and down a cave until you reach the mahogany door. On the other side you’ll see the Minister. Once he’s ignored you, go back to Nanaa Mingho and Tosuka Porika to end the mission.

Mission 5

Group Size: 5-6
Rank; 2.75
Level 18+ (25 is the cap)
Reward: Rank 3, 3000 Gil

Guide: Talk to Gamini in Heaven’s Tower to get a description of your mission. Go to the embassy located in Metal Works. Talk to the ambassador to receive the first part of the mission. Go talk to Pium in the President’s office. Finally, talk to Grohm. Then head to the Palborough Mines. Inside, take the elevator to the second floor and go to K-9 to dig. Once you get the required item go to I-6 and find the machine with a lid/lever. Put the item in the machine and pull the lever. Follow down the left side and under the machine. Pull another level and get a new item. Take the item to the Ambassador.

For the second part of the mission, go to the Consulate in San d’Oria and talk to the Ambassador there. Then, follow his instructions. Go to the top of Fort Ghelsba and inside one of the huts (in order to get to another grotto). Behind the hunts take the tunnel into the mountains. Next, take the burning circle exit. Kill the eye and kill the dragon. Go back to the Consulate to get your Adventurers Letter. You can get your rewards at Heaven’s Tower.

Mission 6

Group Size: 2-3
Rank: 3
Level: 25+
Reward: Rank Points

Guide: Talk to Moreno Teono in the Orastery. Follow his directions to Taronghi Canyon. In this mission you have to get to the Canyon (and back) and kill at least 30 monsters in 1 hour. Then, get your reward.

Mission 7

Group Size: 2-3
Rank: 3.25
Level: 25+
Reward: Rank Points

Guide: Go back to Heaven’s Tower to Star Sybil and follow the Minister of the Orastery. The Minister has headed to Castle Oztroja to meet the Yago King. Then, go to L-8 and into Castle Oztroja. Then, go to the door with 2 levers, pull the wrong one, watch a cut scene. Grab the ring and go back to Heaven’s Tower to end your mission.

Mission 8

Group Size: 5-6
Rank: 3.5
Level: 30+
Reward: Rank Points

Guide: Go, once again, to Star Sybil at Heaven’s Tower. Go to northeast Horutoto Tower and head right to a cracked wall. Inside, go through the east door to a gate. Have each mage stand on his/her corresponding color to open the door. Go through the fake walls, examine the magical gizmos and go back to Heaven’s Tower to end the mission.

Bastok’s Missions
You can start your quest at either Cleades Gate Guard or Malduc Gate Guard.

Mission 1

Group Size: 1-2
Rank: 1
Level: 5+
Reward: Rank Points

Guide: Head down into the Zeruhn Mines and talk to Makarim. Take the item he gives you to Naji at the President’s office to end your mission.

Mission 2

Group Size: 2-3
Rank: 1.5
Level: 7+
Reward: Rank Points

Guide: Find Cid in the Metalworks and head to Dangruf Wadi. Use the item he gives you to detect for proof and then take the results to Cid to end your mission.

Mission 3

Group Size: 2-3
Rank: 1.7
Level: 12+
Reward: Rank 2, 1000 Gil

Guide: Go to the Palborough Mines northeast of North Gustaberg. Kill a bunch of Quadavs until you get the four pieces of armor, then return to the gate guard in town to trade in your items for your rewards.

Mission 4

Group Size: 1-2
Rank: 2
Level: 12+
Reward: Rank Points

Guide: Go to the Crag of Dem north of North Gustaberg. Use a crystal on a telepoint. Take the crystal you get to Cid to end your mission.

Mission 5

Group Size: 1-2
Rank: 2.5
Level: 12+
Reward: Rank Points

Guide: Go find a lizard egg at South Gustaberg and take it to Aloise at the President’s Office.

Mission 6

Group Size: 5-6
Rank: 2.75
Level: 18+ (cap at 25)
Reward: Rank 3, 3000 Gil

Guide: Go to the Consulate and talk to Malduc and Naji then go to San d’Oria to kill the Orc Warchief. Then go to Ghelsba and watch a cut scene by the war chief, then kill him. Next, go to Windurst to talk to the Consulate. Go to Heaven’s Tower and get the dark key. Then go north west to Giddeus and unlock the Burning Circle. Kill the Dragon and go back to the Consulate to get a letter. To end your mission, go the Metalworks and receive your rewards.

Mission 7

Group Size: 4-5
Rank: 3.5
Level: 25+
Reward: Rank Points

Guide: Go to Beadaux, watch a cut scene, kill at least 30 Quadavs and talk to the gate guard to end your mission.

Mission 8

Group Size: 5-6
Rank: 3.5
Level: 25-30
Reward: Rank Points

Guide: Talk to Davyad in the Bastok Mines. Get some bunny meat and head to Gusgen Mines. Follow these directions: right, left, right, right to a place with water. Use the hair meet on the ??? and kill the monster. Take the rare rock and give it to the guard to end your mission.

San d’Oria’s Missions
You can start your quest at any gate guard.

Mission 1

Group Size: 1-2
Rank: 1
Level: 5+
Reward: Rank Points

Guide: Go to West Ronfaure and get an Orcish axe by killing an Orcish Fodder.

Mission 2

Group Size: 1-2
Rank: 1.4
Level: 7+
Reward: Rank Points

Guide: Go to east Ronfure and get the necessary item from a bat. Return to the gate guard to end the mission.

Mission 3

Group Size: 5-6
Rank: 1.75
Level: 10+
Reward: Rank 2, 1000 Gil

Guide: Go to a hut at Ghelsba Outpost. Watch a cut scene, go through the door, kill the orcs, and watch another cut scene. Head back to town and talk to the gate guard to end the mission.

Mission 4

Group Size: 2-3
Rank: 2.25
Level: 15+
Reward: Rank Points

Guide: Go to Ordelle’s Caves outside La Theine. Talk to the NPC on your left. Then go back to La Theine to get the sword and return it to the NPC. Return to the gate guard to end the mission.

Mission 5

Group Size: 2-3
Rank: 2.5
Level: 20+
Reward: Rank Points

Guide: Go to the Davoi entrance and find the soldier behind the tree. Find the missing page he speaks of and give it back to the soldier. Take the report he gives you back to town.

Mission 6

Group Size: 5-6
Rank: 2.75
Level: 18+ (cap at 25)
Reward: Rank 3, 3000 Gil

Go to Chateau d’Oraguille and talk to Halver. Then, head to the embassy and talk to the ambassador to receive the first part of this mission. Go talk to Pium in the President’s office, then go to Grohm and hear what he has to say. Go to the Palborough Mines and take the elevator up to level 2. Do some digging at K-9 and take the item you get to the machine. Put the item in the machine and pull the lever. Go to the other machine and pull that lever and get another item.

Now, go to the Consulate in San d’Oria and talk to the Ambassador. Head to Heaven’s Tower and talk to Kupipi. Speak with Rakano Marukano and go directly to Giddeus. Unlock the Burning Circle and kill the Dragon. Go back to the Consulate to receive your letter and talk to Halver to end the mission.

Mission 7

Group Size: 5-6
Rank: 3.25
Level: 25+
Reward: Rank Points

Guide: Go to Davoi again and talk to the same solider. You can find the three reports he needs at L-8, K-7, and J-7. Take the papers to the soldier and return to the gate guard to end the mission.

Mission 8

Group Size: 1-2
Rank: 3.5
Level: 0+
Reward: Rank Points

Guide: Go to Jugner Forest and follow the water way to the stone. Retrieve a Crystal Bass and return to the gate guard to end the mission.

THIS SUBMISSION WAS FEATURED "ELITE" IN AN MPS QUEST!

Seven easy steps for making cash!
Selling Items at Auction House

1) Fire Crystals and Dark Crystals are the most needed items in FFXI check the auction house to see their current sell price.

2) The first method to make greats amount of Gil is to buy spells at the mage shop and sell them at the auction house for easy 1k+ profits each time. Best way is to check prices of spells in the auction house and write them down. After that simply go to the mage shop and compare the spells to see which ones will give you the most money.

3) This is the most profitable and easiest way to make money in FFXI.
1) Go a city and find Armors, Swords, Rings, and Shields that are rare and for sell.
2) Write down the prices of those items.
3) Travel to the 3 other cities and see the prices of those items for sell.
4) Now on average item prices vary Greatly from one town to another.
5) You can make up to 30k from a single trip.
6) Usually its best to see the random items the 3 starter towns have and compare them to the Jueno auction house.
7) When you are a high enough player you can use a airship to quickly travel from each town.
I have made 200k or more per house doing this.

Hunting Monsters and Selling in Auction House

1) Go to the Valkrum Dunes and kill goblins. Goblins drop rare pieces of goblin armor. They sell for about 500 Gil each piece in the auction house. Run a hunting macro to kill enough goblins to get yourself a full pack of them. Then just place them in the auction house and go kill more goblins. This should make you on average 15k an hour.

2) At West Rom outside Sandoria you can kill lots of sheep. They drop sheep skins that sell for about 500 Gil each. You once again just follow the same method as goblin armor and make once again about 15k per hour.

3) At East Sarabatuba near Windrush you can hunt crawlers for silk. Their silk sells for about 1k Gil each. With the same monster hunting and auction house methods you can make about 15-30k an hour with them.

Brand New Players to make 100k Gil per hour

Requirements:
You MUST, MUST have 2 characters. Not 2 accounts, 2 character slots with 2 characters on the same server. Bastok only.

Step 1:
1 of your characters must have about 1k gil available. The more the better. 10k is preffered to do a smooth day-cut.

Get your high level character to Fedex 1-10k gil to your alt. To fedex the money send it through an NPC named Belizieg in front of the markets auction house

With that money, complete these quests:
The Quadav’s Curse
A Flash in the Pan
Mom, the Adventurer?
The Wisdom of the Elders
Groceries
The Bare Bones
Minesweeper
Buckets of Gold
Brygid, the stylist
A Lady’s heart.

Also, make your alt a red mage. It’ll help to do the brygid quest.
To learn how to do these quests, go to
1. Click here

Doing all of these quests takes 1 or so hours. Once you do that, go to the metal works. Speak to unlucky rat, trade him slimy oil He’ll give you a warp scroll

Part 2:
Go to the AH, and put up the warp scroll for sale. It’ll sell from 10k-15k depending on the auction house.

10×10=100k. This will require 10 characters and 10 hours. It’s 2x faster with dual accounts. It may seem like a lot, but some people can’t make that much in 2 weeks.

Good luck. Remember, ALL items for the quests can be found in AH.

Monsters to Kill and Sell loot to special NPC’s

1) The following monsters can be killed over and over again as well as their special items can be sold at the auction house:

Item to Sell
Items needed to Make
Price item sells
Location of Created Item’s Buyer
Creatures that Drop Needed Items
Legata
4 flint stones
100 gil
Southern San D’Oria in Lion Springs Tavern
Worms
Parvipon
3 rabbit hides
120 gil
Southern San D’Oria near the tanners guild
Rabbits
Raimbroy
5 pots of honey
400 gil
Southern San D’Oria in Raimbroy’s grocery
Bees
Secodiand
2 bat wings
200 gil
Northern San D’Oria at Laborans way Entrance
Bats
Taumila
3 black tiger fangs
2100 gil
Southern San D’Oria in Taumila’s Sundries building
Black Tigers at Junarn forest and Batallia Downs

This is an exploit that I had found quite a while back and since i just joined i’d through i’d share it. I will say this, I have posted this before on game secerts so you will see it on there as an older date. Since i just joined up to this site, I will share this info since it’s very useful and I still don’t see any using it, at least not on my server. At the Dunes, next to Selbina, there is a boat on Siren beach. There is a small space between the boat and cliff that you can walk through. The trick to this is that none of the mobs in this map are able to go through this space. What you do is blast a mob, run to the boat, and when it’s approaching you, go through that space to the other side of the boat, and the mob is forced to go all the way around the boat to try to reach you. Just continue doing this while blasting it as it’s going around the boat, and you can kill them without taking any damage. I got 200 xp from VT creatures. This works for up to about 22 or 23, and you can start at about lvl 14. The only other thing is that you have to be a taru in order to have enough mp to do this, or have 2 astral rings. Hope this helps you leveling up the blm and being able to avoid getting groups in dunes, as they tend to suck.

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Go to the Inner Horotoru Ruins just outside of windy. This works well if you have a thief and a BLM or WHM with an area affect damage spells (i.e. banishaga or stonega.) This works especially well around lvl 20+ because the higher your lvl the less liekly a ‘Too Weak to be Worthwhile’ will drop. Bring a THF friend also if you want it to go real fast. Run around the Inner Horotoru Ruins and agro every gob you can find. Then Banishaga or Stonega whichever your using. Drop any armor you find but keep the Wild Onions. One stack of Onions sells for 3k – 3.3k at AH. Makes for good gil in an hour or so.

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